:

DE sign:
(Deconstructing in-order to find new meanings)

A blogging space about my personal interests; was made during training in Stockholm #Young Leaders Visitors Program #Ylvp08 it developed into a social bookmarking blog.

I studied #Architecture; interested in #Design #Art #Education #Urban Design #Digital-media #social-media #Inhabited-Environments #Contemporary-Cultures #experimentation #networking #sustainability & more =)


Please Enjoy, feedback recommended.

p.s. sharing is usually out of interest not Blind praise.
This is neither sacred nor political.

Friday, August 23

an Open House

I am not in favor of destructive scenarios yet this is one good idea..
OPEN HOUSE - Matthew Mazzotta 2013 from matthew mazzotta on Vimeo.
OPEN HOUSE is a transforming theater in York, Alabama

Artist Matthew Mazzotta, the Coleman Center for the Arts, and the people of York Alabama have teamed up to work together and transform a blighted property in York's downtown into a new public art project this is in the shape of a house, but can physically transform into a 100 seat open air theater, free for the public.

Through open conversations, hard work and planning we have developed a project that uses the materials from an abandoned house as well as the land it sits on to build a new smaller house on the footprint of the old house. However this new house has a secret, it physically transforms from the shape of a house into an open air theater that seats 100 people by having its walls and roof fold down. We call our project 'Open House'.

Open House lives mostly in the form of a house between the grocery store and the post office, reminding people what was there before, but it opens up when the community wants to enjoy shows, plays, movies, and any other event people can think of that supports community life here in York. When the theater is folded back up into the shape of a house the property is a public park for anyone to enjoy.

Open House was awarded grants from the National Endowment for the Arts and the Visual Artist Network, as well as individual contributions

For more details on Matthew Mazzotta- matthewmazzotta.com
For More Photos and Story - http://colemanarts.org/2013/06/open-house-matthew-mazzotta/

Song: Jam with Sam
Artist: Duke Ellington
Album: The Chronological Classics: Duke Ellington and His Orchestra 1952
Duke Ellington - 1952 {The Chronological Classics, 1320}
Label: Classics
Year Of Release: 2003

Wednesday, August 21

Extreme by Design

Extreme by Design

Extreme by Design - Trailer from Kikim Media on Vimeo.
EXTREME BY DESIGN, airing in primetime nationally on PBS in 2013, follows a band of college students who design and build products to solve seemingly intractable problems for the world’s poor. One student’s team must create a breathing device to keep babies in Bangladesh from dying of pneumonia. Another seeks a way to store drinking water for Indonesian villagers.

This hour-long documentary film begins on the first day of a Stanford University course called Entrepreneurial Design for Extreme Affordability and ends a year later after one group of students returns to Asia to test their device in the field amid plans to launch a startup.

For more information please contact:

Ralph King (Producer/Co-Director) – rking@kikim.com, 650-380-2918

Thursday, August 8

The Changing Room

The Changing Room, Venice Biennale, 2008 UN Studio
Video of UNStudio's installation 'The Changing Room'at the Venice Biennale of Architecture 2008.
Original (at) http://vimeo.com/unstudio/the-changing-room

more on DT

Tim Brown on #DESIGN_THINKING

Tales of Creativity & Play


Uploaded on Nov 10, 2008
http://www.ted.com At the 2008 Serious Play conference, designer Tim Brown talks about the powerful relationship between creative thinking and play -- with many examples you can try at home (and one that maybe you shouldn't).

Designers Think Big



Uploaded on Sep 30, 2009

http://www.ted.com Tim Brown says the design profession is preoccupied with creating nifty, fashionable objects -- even as pressing questions like clean water access show it has a bigger role to play. He calls for a shift to local, collaborative, participatory "design thinking."

TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leading thinkers and doers give the talk of their lives in 18 minutes. Featured speakers have included Al Gore on climate change, Philippe Starck on design, Jill Bolte Taylor on observing her own stroke, Nicholas Negroponte on One Laptop per Child, Jane Goodall on chimpanzees, Bill Gates on malaria and mosquitoes, Pattie Maes on the "Sixth Sense" wearable tech, and "Lost" producer JJ Abrams on the allure of mystery. TED stands for Technology, Entertainment, Design, and TEDTalks cover these topics as well as science, business, development and the arts. Closed captions and translated subtitles in a variety of languages are now available on TED.com, at http://www.ted.com/translate. Watch a highlight reel of the Top 10 TEDTalks at http://www.ted.com/index.php/talks/top10


From Design to Design Thinking

Tim Brown is the CEO of IDEO. Among the 20 most innovative companies in the world, IDEO is a design consultancy that contributed to such innovations as the first Apple mouse and the Palm V. IDEO's work also addresses sustainability, the design of communities, health and wellness, and enterprise for people in the world's lower income groups. An industrial designer by training, Brown's own work has earned him numerous awards and been exhibited internationally. 
With support from the College of Engineering, the Design Science Program, and U-M's IDSA Student Chapter.

 

The Future of Design Thinking On 60min . CBS


http://www.cbsnews.com/video/watch/?id=50138337n

Design Thinking with Yves Béhar and Tim Brown



Yves Béhar, CEO/Founder, fuseproject; COO, Jawbone
Tim Brown, President and CEO, IDEO

Peter Schwartz, Co-founder, Global Business Network; Senior Vice President, Salesforce - Moderator

Design is not just for house interiors or a tech gadget's user interface. Design has come to infiltrate how great leaders think, collaborate and tackle the world's smallest and greatest problems. The idea of design thinking, often credited to IDEO CEO Tim Brown, has transformed analytical thinking into creative yet practical problem solving. It is thinking outside the box come to life. Yves Béhar has leveraged his design ethos with a dedication to quality and a positive consumer-product relationship, and has led a number of diverse design projects like One Laptop Per Child and the NYC Condom, for that city's Department of Health. Join us as the wizards of design thinking Brown and Béhar dissect the formula for harmonizing industry, beauty, brand and meaning.


http://fora.tv/2013/03/21/Design_Thinking_with_Yves_Behar_and_IDEOs_Tim_Brown/Behar__Brown_How_Design_is_Changing_Life_as_We_Know_It 

 

Redesign DT


In a world of increasing complexity, our problems just seem to get worse and worse. While the activity we call "design" began at the dawn of civilization, “design thinking” has recently been proposed as a means to solve these “wicked problems”—as well as all but guarantee a path to innovation for organizations of all stripes.


But what is "design thinking"? And is it the panacea proposed?


In an unblinking assessment of where design is and where it could take us, Paul Pangaro offers a critique of design thinking grounded in a cybernetic perspective. He argues that conversations are the heart and substance of all design practice, and shows how a cadence of designed conversations is an effective means for us to comprehend, and perhaps even begin to tame, our wicked problems.


Slides that complement the presentation: http://www.slideshare.net/picnicfestival/redesign-5449841







Thursday, July 25

on Design Thinking

Tim Brown on TED



And our studios, like, I think, many creative workplaces today, are designed to help people feel relaxed: familiar with their surroundings, comfortable with the people that they’re working with. It takes more than decor, but I think we’ve all seen that creative companies do often have symbols in the workplace that remind people to be playful, and that it’s a permissive environment. So, whether it’s this microbus meeting room that we have in one our buildings at IDEO; or at Pixar, where the animators work in wooden huts and decorated caves; or at the Googleplex, where it’s famous for its [beach] volleyball courts, and even this massive dinosaur skeleton with pink flamingos on it. Don’t know the reason for the pink flamingos, but anyway, they’re there in the garden. Or even in the Swiss office of Google,which perhaps has the most wacky ideas of all. And my theory is, that’s so the Swiss can prove to their Californian colleagues that they’re not boring. So they have the slide, and they even have a fireman’s pole. Don’t know what they do with that, but they have one.
So this is a finger blaster, and you will find that every one of you has got one taped under your chair. And I’m going to run a little experiment. Another little experiment. But before we start, I need just to put these on. Thank you. All right. Now, what I’m going to do is, I’m going to see how -- I can’t see out of these, OK. I’m going to see how many of you at the back of the room can actually get those things onto the stage. So the way they work is, you know, you just put your finger in the thing, pull them back, and off you go. So, don’t look backwards. That’s my only recommendation here. I want to see how many of you can get these things on the stage. So come on! There we go, there we go. Thank you. Thank you. Oh. I have another idea. I wanted to -- there we go.
Now, actually, he gave the test before the drugs and after the drugs, to see what the difference was in people’s facility and speed with coming up with ideas. And then he asked them to go away and work on those problems that they’d brought. And they’d come up with a bunch of interesting solutions -- and actually, quite valid solutions -- to the things that they’d been working on. And so, some of the things that they figured out, some of these individuals figured out; in one case, a new commercial building and designs for houses that were accepted by clients; a design of a solar space probe experiment; a redesign of the linear electron accelerator; an engineering improvement to a magnetic tape recorder -- you can tell this is a while ago; the completion of a line of furniture; and even a new conceptual model of the photon. So it was a pretty successful evening.
Because it’s very easy to fall into the trap that these states are absolute. You’re either playful or you’re serious, and you can’t be both. But that’s not really true: you can be a serious professional adult and, at times, be playful. It’s not an either/or; it’s an "and." You can be serious and play. So to sum it up, we need trust to play, and we need trust to be creative. So, there’s a connection. And there are a series of behaviors that we’ve learnt as kids, and that turn out to be quite useful to us as designers. They include exploration, which is about going for quantity; building, and thinking with your hands; and role-play, where acting it out helps us both to have more empathy for the situations in which we’re designing,and to create services and experiences that are seamless and authentic.
 


 
ReThinking DT
In a world of increasing complexity, our problems just seem to get worse and worse. While the activity we call "design" began at the dawn of civilization, “design thinking” has recently been proposed as a means to solve these “wicked problems”—as well as all but guarantee a path to innovation for organizations of all stripes.

But what is "design thinking"? And is it the panacea proposed?

In an unblinking assessment of where design is and where it could take us, Paul Pangaro offers a critique of design thinking grounded in a cybernetic perspective. He argues that conversations are the heart and substance of all design practice, and shows how a cadence of designed conversations is an effective means for us to comprehend, and perhaps even begin to tame, our wicked problems.

Slides that complement the presentation: http://www.slideshare.net/picnicfestival/redesign-5449841